As for Shogon comparison, for all intents and purposes TK shouldn't be compared to 10 years old historical titles, but Rome 2, Attila and WH1&2. By using our Services or clicking I agree, you agree to our use of cookies. Posted by 2 days ago. It's disappointing in Warhammer to some extent but 3k doesnt have monsters and dragons and massively different races.Allowing armies to travel on water was a mistake imo. all contribute to my growing disappointment with the game.Simplified combat with attack accuracy gone combined into evasion; results in units with high evasion becoming king of combats when they go higher levels as they benefit far more from flat-increasing evasion rate(think about 20% - > 40% vs 60% ->80%, the latter has 50% reduced being hit chance), often nullifying rock-paper-scissors relationship in the late game.Battle breaking bugs such as evasion bug persisting over 2 months into release, as well as Cao Cao and Liu Bei potential bug which killed their potential as major factions.Repetitive battles with few variety or surprises. TK on the other hand catches me by surprise by when you peal off the shiny looks how shallow it is inside. I'm so confused reading reddit today. I surely can't be the only one put off by rather 'simplified' work put into the game oozing from many aspects including bland loading screen speeches, uninspired and repetitive generals' quips during battle, soldiers' spider-man-jump onto walls, animations, copypasted models, simple and shallow character traits, events, battle mechanics, and others except for the excellent diplomacy which was the main advertising points of the game.Now I remember how horrible Rome 2 was at launch, but I feel it's more appropriate to compare its launch with WH series as Rome 2 was 6 years ago and CA shouldn't set standards to their failure of the past.
But to each there own, I definitely think the unique hero collect them all kind of feel helps make up for the lack of unitsI don't understand why people complain about fatigue after 100+ hours. Unit variety has been proven to be one of the strong enjoyable points in TW franchise for the majority of the players; it just won't do to compare the newest title to a decade old title to defend its lack of variety.The lack of naval combat; I wish the resources that would have gone to the naval combat had gone to other aspects of the game instead, but looking at modeling alone makes me suspect if that's the case.Little things like not enough unique generals, invisible horse rein with a floating hand, counterweight trebuchet because historically accurate trebuchet is a bother to model and animate(I would point out this lack of needed efforts are showing in many areas of the game), repetitive siege maps, bland and simplified siege, lifeless soldier idle animations and sound effects(heavy breathing, metal clanging, banters and such ambient sounds non-existing), and the lack of mechanics to distinguish each faction (Yuan Shao should act like the master vassal collector and Cao Cao the master betrayer without unintended bugs causing such behaviors; coincidentally the late game has gotten more dull with those things patched out.) That's impressive even in the game market without a competitive scene.And of course the same retread of the game being compared to ones with years of development cycles. I've alsof experienced the same.feeling. Press question mark to learn the rest of the keyboard shortcuts Sure, but there's hardly any games that can hold my attention beyond that point, and I'm planning to get back to it as soon as Eight Princes comes out. share. 1. Rome 1 released 15 years ago still catches me by surprise time to time, for example by how detailed and in-depth its personality traits system is and how it is associated with politics and even generals' speeches. I don't think it's just inherent lack of unit variety problem, either; what I'm saying is that TK is not inherently inferior to WH because it's a historical title; I would call out such claim as a cowardly excuse if there had been one. General; Warhammer II; Troy; Rome II; Rome; Warhammer; Attila; Saga; Thrones of Britannia; Medieval II; Empire; Shogun II; Three Kingdoms; Set Your Flair! Even my top general cant kill him. 3. share. I'm most likely gonna get down voted for this but even as I enjoy playing the game, I feel like my initial excitement is gradually being replaced by disappointment in some aspects of the game.I'm a big history & ROTK buff.
In WH CA actually 'upgraded' looks of units as they ported it to the game, whereas in TK a glance at the archer unit and Liu Bei's 'unique' Yi archer unit will at once display the case-in-point; they look almost identical. save hide report. 2.3k. Am I taking a break from it after 100 hours? Using Reddit. That’s an average of over 8 hours of playtime per day, every single day. Posted by 1 day ago. Ok, let's settle the abbreviation - It's TW:3K or 3K. Archived. Warhammer II. Posted by 5 days ago. Naval combat would be a waste of resources considering how little you spend on the water.
While the campaign is fun, the battle feels disappointing and since I view campaign side of the game as a setup stage building upto epic battles, there isn't much for me to look forward to while playing TK. 93% Upvoted. Discussions, strategies, stories, screenshots, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Warhammer, Three Kingdoms and others. This is rather subjective but past the initial honeymoon phase, TK has been continuously failing to impress me with moments that left me in awe compared to other historical titles.The lack of avatar conquest, annihilated units retaining full experience, trebuchets completely nullifying difficulties of the siege, the lack of autonomous settlement management in the late game.I'm excluding issues that I'm sure will be eventually patched such as unit balances. Three Kingdoms. Medieval 2 didn't have much unit variety compared to Rome 1; most core units were copy-pasted version of other countries with changed stats and modeling, but it was sufficient to make each faction feel unique and somewhat different from others because slight varieties still shifted balance and unit combinations between nations. I'm a big history & ROTK buff. I wish the devs focused on improving its core aspects first before working on chapter packs because I still love the time period and I haven't abandoned the hope to play a masterpiece based on the setting. Compare Rome 2 at launch (literally unplayable for a number of people) versus Rome 2 today (a good and sometimes great game).You have some valid criticisms backed up with sound reasons but some are either wrong or just plain silly. 84 comments. 3.0k.