I cant seem to create new weapon groups. You Hsve to add another ammo loader to the hull.. 3 Groups 3 ammo loaders...

For starters, you can step onto this ship with Zero fuel, and have a life support system, working teleporter, all the doors working and still be able to use the transponder to call for help if it comes to that. (so no currently existing designs will get broken). However when I try to select the guns from the center section and add them to the all fire group, the center guns then dissapear from the center group !! then you can add weapon groups just like you would add power groups.

You should see your power groups on the left. I havent messed with it, but i know thats where can setup/change them. With the Introduction of combat we are also adding the ability to build ammo, and it marks the first multi-stage tech tree in Interstellar Rift. All trademarks are property of their respective owners in the US and other countries. Alternatively you can chose to take on economy roles, by mining or hauling and trading goods around the universe.

In the editor switch to power mode.

© Valve Corporation. click on the weapons tab. © Valve Corporation.

The Gun function i think is just plsceholder code an not finalized... Still trying to figure out how there were created you can view them from the console at the helm but couldn't edit them there. Interstellar Rift > General Discussions > Topic Details. These weapon groups will have to have dedicated power? but that way your limiting the ammo you can fire, plus it dosn't address the issue that the guns no longer function in the one group if you add them to another. This ship certainly wont be able to do what it was designed for now (sigh) #4. When I did that it got worse. ... the fact that you can not add a weapon to more than one group seems to semi-negate the point of weapon grouping unfortunatly. you make weapon groups by linking guns to ammo loaders except missiles the launchers themselves hold the ammo All rights reserved. Deals 20 damage per Standard Ammo …

Weapon group: Cannon 4 Small mounted guns; 2 Ammunition loaders (2 of 4) Weapon group: Turret 1 Turret; 2 Ammunition loaders (2 of 4) Result What have we accomplished here? Dec 21, 2016 @ 7:31am Same weapon on multiple groups? But I do know making groups, Each group must have it's own power. to the right are two tabs, one for life support and another for weapons. Interstellar Rift is a First Person Starship Simulator with an emphasis on open world exploration and multi-player interaction. You should see your power groups on the left. click on the weapons tab. Power groups don't determine wepaons groups I downloaded a ship that had all the weapons in one power group and two weapons groups.

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#3

Provides a fixed cockpit-fired weapon. All rights reserved. someone told me to replace the CPU which always shows as green. Arm your ship with a variety of weapons such as auto cannons, missile launchers, emp generators and large rail guns! In order to fire it you will require an ammo loader onboard as well as ammo crates. MidnightStorm. how do i create a weapon group, i want to fire the missiles seperately from the guns in the cockpit Interstellar Rift. I have a large array of forward guns and wanted one group that only fired the center section and another group to fire all guns! Sam in the default group clicking the green models does nothing. Not sure how to do that just yet. well its not just issues with the loading, the fact that you can not add a weapon to more than one group seems to semi-negate the point of weapon grouping unfortunatly. Go to power select your wepons group the tab all the way to the right that looks like a gun lets you create and modify the groups. i even tried deactivating the missiles they still launch when i fire the guns

But when I click on any model in the new group nothing happens.

Setting groups can be done in ship editor. to the right are two tabs, one for life support and another for weapons. Here you will find the first projectile based weapon in Interstellar Rift. Therefore it would be nice, if you could make Cargo Groups (like the power groups and the weapon groups). I created a new group and the 3d models were red as expected and green in the default group. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Not sure how you would cycle weapons. This ship certainly wont be able to do what it was designed for now (sigh) Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. then you can add weapon groups just like you would add power groups. You will have to defend yourself against these strange beings. Ungrouped cargo pads could be handled just like they are currently.

Is this something that is possible or not? In the editor switch to power mode.