+15s cooldown and max 3 uses on snare net is good nerf for them. "Never argue with an idiot. "What am I supposed to do with Warp Grinders? I dunno, I don't think niche is bad, but I still think they should be generally useful. © Copyright Games Workshop Limited 2015. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. Which makes them alot easier to use. Sieges, to break through walls.
Of coz nerf the units that r even remotely has any use lol and keep silent about the utter garbage eshin triads, how original
They will only bring you down to their level and beat you with experience.” - George Carlin As well they are infantry speed, so it's hard to just flank with them. © Valve Corporation. Just grind them out with their ability.
Assembly logo, Total War and the Total War logo are either registered trade marks or Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated Correction: cooldown doesn't start until the ability duration is over for anything that's channeled. - Hubert H. Humphrey You can see the same thing with spells that have an active duration. Please register for Total War Access to use the forums.
I wasn't going to like the op but then ephraim replied and I smashed that like button. I think I may have been mistaken about an important aspect. There are 60 seconds between each net SEGA and the SEGA logo are either
Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. trade marks of The Creative Assembly Limited. As far as I can tell, they don't actually deal damage to your own units. logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, Correction: cooldown doesn't start until the ability duration is over for anything that's channeled. Their abilities also work well in sieges too.
What are you meant to do with Warp Grinders? Powered by Warp-steam and the pro… They are not strong fighters on their own and will not win many melee engagements. There are 60 seconds between each netMore practically, If there is/was a weapons team cap (i'm not seeing one right now) and warp grinders were part of it, that would perhaps be a way to make it harder to choose them. They can destroy every wall and tower in a city and a DoT snare AND Root ability is HUGE for skaven. Please register for Total War Access to use the forums.
If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. rights reserved. See them as a stronger mortis engine, only with a cooldown.
All trademarks are property of their respective owners in the US and other countries. Kinda like how anti large cav are still effective as shock cav.
One freezes the enemy on the wall whilst a second drills down the wall and wipes them out. That means you can annihilate any units still occupying them, and if you've held them there by using the Menace From Below to spawn a disposable unit...
They're extremely useful, but they're meant as a supporting unit. flank support (pin anything attempting it) and siege specialists (smashy smashy walls) are how i use em generally, plus if you see a big blob and they are free just squeeze them in there and watch them obliterate hordes
registered trade marks or trade marks of SEGA Holdings Co., Ltd. or its affiliates. I don't like the unit, its too easy to abuse the AI but for me they completely stop the flow of battles, these units are soft counters but good and stopping cavalry being able to pin the units to be targeted down so they need support from missile units, Skaven have trouble contesting flanks unit for unit they have alot of soft counters and indirect ways. Those units have passives not powerful activables, its very different. - Harlan Ellison "The right to be heard does not automatically include the right to be taken seriously." ... teams are ofc more powerful but you need to babysit them a lot more as well. Warp-Grinders The projectors of their portable, Warp-powered drills gleam with energy, pulverising stone, armour and flesh!
It is too short for an unlimited use ability. Pretty useful but they do suffer casualties if you're not quick to pull them out.
Posts with personal remarks deleted.