ho lee shit that was close.’ Or ‘OMG I NAILED IT.’ They’re rare and often don’t work so you’ve gotta pick your battles.
Totally natural and never feels forced or gimmicky.Been running this since 1.6? Basically in the beginning... don’t worry about it. 113 votes, 84 comments. It works perfectly. Almost every deployment there’d be a new mech, or a rare mech, or a variant.In theory?
This one required a bit of json and excel sheet editing to get into BEX, but it was shit simple and ModDev has explained how in the mod comments on Nexus.Advanced Difficulty Settings Just provides more tweakable options. The ModDev has not added any of the quirks that are just straight crap. But I dunno shit soI will add the compatibility note to the top of review. Max days you can have fatigue stack until is 14. Last updated 02 June 2020 11:10AM. It's most just copying folders.Fuck Roguetech , this is the mod I've been waiting for.I abandoned RT for this, and it just runs do much better. I’d work solo until I had enough for a strong light medium lance.
In fact I’m positive that’s not how it works.Panic fixes a bunch of things simultaneously. The further I got into it, the more everything came together and made for an awesome experience. Beware that you start with a more challenging lance than you would otherwise; the starting lance by default is insanely OP.Awesome Mod...installed and running fine. Didn’t matter. I've done an overview video showcasing the main features … Press J to jump to the feed. At first I wasn’t a huge fan, as one deployment required 5 days of ‘recovery’ in the beginning. Which... ok not exactly super tactical... but whatever it’s what I would do lol.What this translates into is that suddenly your medium threat manager can help with a bigger target until the little guy gets back.
That way when they get fatigued you can always sub one or two guys in who will be in good mood so their abilities will cost less. So now would be perfect to slowly introduce clan tech through som campaign flashpoints which I can help with.Hopefully. IMHO you get knocked down, you’re down til the end of the turn or you take severe damage to rear armour, not enough to expose structure... but enough that you’re ass is in the breeze when you get back up. I have to close the game & restart to recover but I can't do that specific mission.
There wasn’t a whole lot going on during this period. In BEX the big stompy gods blessed me with my first archer.
Haven’t even seen any yet in my game and it’s 400 days in.Special Equipment in Stores If it’s a piece of gear on a mech... you can buy it in a store. After Tukayyid you start seeing some advanced lances with SLDF variants, there’s more Gucci tech to be found, and it’s generally a bit harder as you run into advanced variants earlier, nothing crazy though. Probably 1000 or more systems (idk lol). Once you’re at Guts 10 it’s more like 1-2 days. Nothing crazy, but between my new lance, two solid weapons and a tight f’ing budget... I’m set to smash and grab my way into the heart of the inner sphere and find the last hope the Dragoons have of establishing their place among the stars.Used the save game editor mod to give myself a Vulcan 2T, Kurita variant Firestarter, Panther, and Kurita variant Jenner. There’s nothing better than facing off against 3 badly damaged assaults with your heavy flanker who barely managed to blow off enough parts of the enemy. Since commander XP doesn’t count toward Kerensky achievement and you don’t have any bonus perks. I’d fuckin die if could earn Wolf’s blue and gold archer from a campaign on outreach or something, or Natasha’s Warhammer The Widowmaker.Only reason I adjusted XP cap was because of the Kerensky run, I found they were reasonable in a regular career when you’re taking higher difficulty contracts at a pretty regular pace.=)I really appreciate the thought you’ve put into to making this an unobtrusive mod that simply builds on what the game already has. Shiny. So the plan is to then install these two mods which will not only give me new maps and different spawn points, but it will also throw more enemy Mechs at me on missions, while forcing me to use more of my team on drops... meaning more damage... meaning more Mechs need to be at the ready.
I will be in these Mechs for a while maybe picking up another Firestarter here or there if I’m lucky, but I won’t see many medium Mechs on the difficulty level I’ll be able to handle until I get some money or Mechs and even if I get lucky I’ll still need to kill two to get enough. The result is that you generate resolve slower.
Now if I have just brutalized an assault Mech and it’s missing a side torso with heavy damage, if I pop it in the face and wound the pilot... he’s bugging the fuck out leaving me with at least two pieces and I don’t have to keep whittling away at this behemoth forever.
Also... it feels like you’re fighting other pilots... not just an endless train of soulless bots.Furthermore your guys can panic just like AI so sometimes you need to take someone off the line and sprint them the fuck out of dodge. In BEX if you blow of an arm and get the pilot starting to panic in one salvo, chances are that mech will get the fuck out of dodge and hide behind something. This ignores class initiative restrictions and makes taking ‘fast moving heavys’ a much more viable tactic.Armour Upgrades BEX adds new Mechs with Ferro and Endo armour, but there’s no reason that a current mech couldn’t have their armour upgraded. However he did it. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. This is also awesome as when you take every contract in a system... sometimes you will drop a level or two in rep if you just get stuck with mostly pirate contracts etc and have to fight or run out of cash. Faction specific variants really added a lot more than I thought it would. All the weapons have been rebalanced so that their damage range is much smaller between weapon types.