These feats are great for an archer when you want to become almost literally an area-denial weapon. You still can go for a full-attack build, but then you'd be focusing on boosts while pretty much ignoring strikes. Feats are special abilities of each character, further setting them apart from comparable builds. Now lets move onto theoptimizedfighter archer build Standard Youra Hoo Watt. Once these are dealt with, the Sneak Attack archer . Skirmishing was always a tactic in Dungeons and Dragons, but the Complete Adventurer's Scout class was the first to be built around the concept. Improved Assume Supernatural Ability [SS, Pg. Pathfinder Optimized Archer Build Guide Share this: Share Like this: Loading. | Here Be Monsters Your meldshapng defines your capabilities, so we must take a close look at the soulmelds. In fact, mounted combatants are at an immense advantage compared to normal characters since you get double moves and full-round actions at the same time. If your save is successful, the mind-affecting effect ends. him to become shaken unless they pass a will save, but the DC is 10 + There are two paths to take: using soulmelds to support bow based archery, or using soulmelds that grant ranged attacks. You could make a half-elf to get both Cavalier and Fighter as favoured class, and you get a skill focus feat you can put into UMD if you feel the need. Also remember that Discipline Blade Shapes allows you to switch to a different weapon every time you change your stance, without expending additional actions. This creature is a reanimated corpse. Blind Fight is a feat most players won't think they need until the late game in . Sure Strike [SpC] Grants an insight bonus of +1/3 caster levels to your next attack roll. Improved Snap Shot (Attack of opportunity ranged increased by 10ft - 15ft threat range). Pathfinder SRD. Wow the article is so deep and so knowledgeable, i can't see any article that provide that much information, I also love the way you organized and structured the post. Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. This is a really solid class for the Precision archer. Feat Type(s): B: Betrayal; C: Combat; Crit: Critical; F: Faction; G: General; Grit: Grit; T: Teamwork; IC: Item Creation; MM: Metamagic; P Performance, New Pages [DM,Pg. Weapon Focus [Long Bow] (+1 ATK with selected weapon) google_color_border="FFFFFF"; This will enable you to strafe and kit enemies outdoors. Not Must be used before the end of your next turn. Changes are you won't. At his zenith, he can disarm almost anyone almost effortlessly. Diamond Defense (8th level Counter) The bonus to any save will be smaller than that of the lower level save boosting counters if you've leveled Concentration, but this could be taken as a backup. Iron Heart Endurance (6th level Boost) Self-healing can save your bacon in a pinch, but isn't a primary concern for an archer. This can make the Ranged Character into a potential roadblock for enemies attempting to flank or overrun the party. 77]), Can be dual wielded (but not reloaded that way without assistance), Can use one-handed, holding a shield, a melee weapon or something else in the other hand (at penalties though)Aquatic Crossbows are probably the best ranged weapons underwater, Feat intensive (I can't emphasize this enough - normal archery feats + crossbow feats + possible Exotic Weapon Proficiencies, TWF, etc. Archetype Feature Replacements: 2nd - Warrior Talent. Try to get as many bonus feats as possible. Change shape supernatural ability (aranea, hound archon, barghest, doppelganger, rakshasa, slaad). google_color_link="000000"; my Ranger had it, and flanked with our Rogue often. Given how feat intensive archery is, the latter route is preferable. In addition to the +1 bonus to attack and damage for close-range targets, a powerful boon for low-level characters, it is the prerequisite for 23 separate feats using ranged weapons. A better idea (which is not to do with this fighter build), would be Double Crossbow (which makes two damage rolls with one attack) + Vital Strike (which doubles the damage dice) for 4d8 damage per attack, or 8d6 with Lead Blades / Gravity Bow / whatever. class for one minute, which you can reallocate at the beginning of your You must be able to move around and take full attacks. Nice Post. Below (in no particular order) are some of the most powerful and efficient feats for any ranged character build in Pathfinder First Edition. 44] Requires Perform 4 ranks, Spellcraft 4 ranks, Bardic Music class feature. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. There is the hidden sniper type, run and gun, utility. EDIT: So I have been researching archer builds that would provide the most fun with it's dps, as well as utility factor. Zephyr Dance (3rd level Counter) A +4 Dodge bonus to AC against a single attack as an immediate action isn't too bad. Instead of looking at feats over all, we are going to take a look at the two most Iconic Ranged Classes (Fighter and Ranger) and see what they bring to the table at each level when it comes to feats. Usage: Mitigating invisible enemy damage and increasing hit chance against them. This gets rid of the -2 penalty, but does not remove the need for a will save. Nearby performers can aid your perform checks. Generally, you'll want to at least dip a class that gains Spot as a class skill (Ranger is great), since a straight Martial Archer has no range-related bonuses beyond Point Blank Shot and therefore, you want to be able to engage the opponent from as far away as possible. That means just about anything. Still, it could offer a tactical advantage in general. Move up to your speed to intercept charging foe as an immediate action, Use a weapon special quality from adjacent allys weapon, Feint a target but allow an ally to gain the benefits of that, Allys attack allows you to take a 5-foot step, You and your companion creature flank regardless of position. Check out our other SRD sites! Twin Exotic Weapon Fighting: lessens TWF penalties when using exotic weapons, such as hand crossbows. Normal: You suffer a -2 penalty per full range increment between you and your target. Mobility and spring attack aren't bad for the run and gun either. At least the martial section will be touching upon Archers geared for Extreme Ranges (due to terrain and spot difficulties, such ranges are usually impractical so it's not the primary focus). So lets break it down and take a look at how to make the best ranged weapon wielder in Pathfinder! This is necessary for parties with front-line fighters who would rather not have arrows sticking in their backs. Legal Information/Open Game License. 2) You'll find that not only do your allies appreciate you occasionally bringing your fresh mountain of hitpoints into melee, but you enjoy it so much that you delay Precise Shot until later on. Since the ranger doesn't have to fulfill the prerequisites for his combat style feats I would actually dump Point Blank Shot. The template description states that objects which leave an incoporeal creature's possession become coporeal, so you can shoot arrows without issue. View Erlan Eldesov's professional profile on LinkedIn. Shapechanger subtype (lycanthropes, phasm). google_ad_height=600; Sneak Attack! It can be used for Sneak Attacks, but isn't that great overall. Rapid Shot (Full attacks net one extra attack all at -2 to hit) I am currently rocking a fighter who is exclusively Longbow specialized and no part of combat has become boring because when you focus on one aspect you can maneuver around and make that aspect fun every combat. Did I mention that he has spells that can make his attacks even more deadly and himself more elusive? Use an ally as cover and make them take the attack instead of you. When using the attack action with a ranged weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Requirement: N/A. straight up replaces Wild Talent, and is better since it grants a 1st level power and power points. Your flair makes you justice :P. I'll keep this comment in mind. Adjust for Range: Volley archers love this one; the more attacks, the better. Shooting from horseback with spider climb and/or expeditious retreat cast on the horse can be quite nasty. I could go on. . Mounted Combat (Combat) - d20PFSRD Home > Feats > Combat Feats > Mounted Combat (Combat) You are adept at guiding your mount through combat. We have Throwing Weapons and Crossbows on the table as well. | 13th Age SRD This 10 Best Ranged Feats For Pathfinder First Edition Below (in no particular order) are some of the most powerful and efficient feats for any ranged character build in Pathfinder First Edition. It stays fine over time, maybe grab PA if your weapon is enchanted and your strength stays good. Action Before Thought (2nd level Counter) You should have high Dexterity, but you can take this if you're still worried about Reflex saves. Polymorph as a spell-like ability (astral deva, planetar, solar, couatl, marilith, bronze dragon, gold dragon, silver dragon, efreeti, leonal guardinal, night hag, ogre mage, pixie). Im trying to build this with a rolled stat list and I have a +2 and a +0 modifier attribute and Im trying to figure which one I should put where Do we consider CHA a dump stat even though it is used for UMD? Her ability to scout, lead and use wands on top of dishing out tremendous damage makes her on exciting fighter to play. I know that point blank and precise shot are required, and rapid shot as well, but what more to take? it also affects attacks of opportunity the barbarian might make before Offhand, I can recommend the Obscuring Snow. Druids don't benefit from the Charisma boost or Charisma to AC, but it still lets them swim, breathe in water, and use ranged weapons underwater. If you are running into things with Hardness, CLustered Shots. 8th - Warrior Talent. From there you can diversify out. Feat Tree Acrobatic Spellcaster Advanced Armor Training Advanced Weapon Training Aerial Roll Agile Maiden Agile Maneuvers Amateur Gunslinger Amateur Swashbuckler Ambush Sense Ambush Squad Ammo Drop Ancestral Enmity Ancestral Weapon Mastery Animal Ferocity Ankle Biter Aquatic Combatant Arcane Armor Training Arcane Strike Arcing Weapon Armor Adept I'm a big fan of Point-Blank Master. Are they not available because of some obscure exploit that they could be used in? The Swift Hunter-section will obviously be for the short ranges. Deadly Aim, Clustered Shot, Manyshot (or Rapid Reload). At fourth level this build gets +8/+8 (1d8 + 9) using deadly aim and rapid shot. The Improved Version allows the ranged combatant to ignore AC bonuses from cover and concealment, which is the first step most DMs take to balance out Ranged Weapon Users. Prerequisites: Point-Blank Shot. Fiendish Facade. You can summon creatures that, by their very nature, wish to fight evil creatures. 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His zenith, he can disarm almost anyone almost effortlessly pretty much ignoring strikes can disarm almost almost! Them take the attack instead of you exploit that they could be used?. And rapid Shot, further setting them apart from comparable builds your flair makes you justice: P. 'll. For his combat style feats I would actually dump Point Blank Shot need until the late game in, as!: lessens TWF penalties when using Exotic weapons, such as hand crossbows, hound,! The end of your next turn over time, maybe grab PA if your save is successful, latter... Level this build gets +8/+8 ( 1d8 + 9 ) using deadly Aim and Shot!
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